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/ EnigmA Amiga Run 1997 July / EnigmA AMIGA RUN 20 (1997)(G.R. Edizioni)(IT)[!][issue 1997-07 & 08][EAR-CD IV].iso / lightwave / lwmlist / 96.lightwave-0215 / 000334_dwarner@webcom.com _Wed Feb 21 17:21:37 1996.msg < prev    next >
Internet Message Format  |  1996-02-29  |  3KB

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  3.     (1.37.109.15/16.2) id AA195401331; Wed, 21 Feb 1996 14:22:12 -0800
  4. Date: Wed, 21 Feb 1996 14:22:11 -0800
  5. Errors-To: dwarner@ALBANY.NET
  6. Message-Id: <199602212136.QAA15710@gold.interlog.com>
  7. Errors-To: dwarner@ALBANY.NET
  8. Reply-To: lightwave@garcia.com
  9. Originator: lightwave@garcia.com
  10. Sender: lightwave@garcia.com
  11. Precedence: bulk
  12. From: gdavison@interlog.com (Gord Davison)
  13. To: lightwave@mail.webcom.com
  14. Subject: Re: 3D Clouds - Any good methods?
  15. X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
  16. Status: RO
  17. X-Status: 
  18.  
  19. DS>Well, I've been trying a few different techniques to get some=20
  20. DS>realistic 3D clouds and not having much success.
  21.  
  22. [SNIP]
  23.  
  24. >If any has a tried and true method to give the effect I'm trying=20
  25. >to achieve that might save me a few hours of testing, please let me=20
  26. >know.  Our deadline is coming up and I'd like to give the client some=20
  27. >reeeeeaaaaly good clouds :)
  28. >
  29. >Thanks,
  30. >-----------------------------------------------
  31. >David Shaw
  32. >Senior Animator / Operations Manager
  33. >ID IMAGING, Singapore
  34. >-----------------------------------------------
  35. >
  36. David,
  37.  
  38. A talented Lightwave guy by the name of Jim May did a tutorial in=20
  39. LWPro [LIGHTWAVEPRO] magazine that described a great method of
  40. generating realistic clouds. I can vouch for the method because
  41. I've used Jim's techniques to create all sorts of groovy cloud-
  42. like creations.=20
  43.  
  44. The article is too long to reprint here [not to mention problems
  45. with copyright laws] but Jim posts here sometimes I think; maybe
  46. he can respond to you personally.
  47.  
  48. BTW, the article is called "The Cumulus Effect" and it was=20
  49. featured in the September '95 issue of LWPro.
  50.  
  51. Hope this helps,
  52.  
  53. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
  54. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
  55. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
  56.  Gord Davison                      | 2D/3D Animator =A4 Multimedia Designer
  57.  Phoenix Interactive Design, Inc.  |
  58.  graphics =A4 animation =A4 multimedia |   "Complex problems have simple,
  59.  gdavison@interlog.com             | easy-to-understand, wrong answers."
  60. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
  61. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
  62. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D